


(The game then gave me an Achievement, rather than apologizing for being janky.) I appreciate the developer forgoing realism for more fun, continual gameplay, but this is ridiculous, especially when the majority of points in a typical tennis match are settled between 0 and 4 hits between the players. They will return almost every single shot you throw at them, resulting in many points that end up with 30 shots between the both of you or getting as high as 80, like I did during one unfortunate bout. The AI players in Tennis World Tour are truly an annoying sort who feel like an anthropomorphic wall at times. When you master the jankiness of the controls, it's interesting to see how the AI reacts. Overall, the controls in Tennis World Tour are poor and detract from the experience, even when you master their jankiness. You're also supposed to charge your shot (holding the face button) if you want it to be more powerful, which seemed to have no actual bearing on whether or not the opponent hit it. On top of this, your motion feels incredibly stilted, and your player jerks around from side to side like a Game & Watch character as you switch directions. Want to run one way and hit the ball another? Sorry, your player just stopped going for the ball altogether, and you lost a point, despite having pressed the face button close enough to return (a finicky distance). Because you're using the left analog stick to both run and direct the ball, you can miss very easily. The level of accuracy expected from the player in this scenario is ludicrous and incredibly frustrating. During one of the trainings, you were expected to hit five balls into various parts of the court, which should be simple enough, but took over 10 minutes to complete. This is straightforward enough in description, but it works poorly. The game (through the voice of an anonymous coach, which is distressing in its own right, but I digress) shows you that you can affect where the ball lands by using the left analog stick while pressing whichever type of hit you'd like to use (drop shot, lob, normal, slice). Where the waters become murky is when you expect to use both at the same time.
#Tennis world tour 2 serving how to
The tutorials explain the different hits and how to move around with relative clarity, but using the analog stick and face buttons is not necessarily a challenge to do or describe. The controls in Tennis World Tour are a challenge, to put it lightly. While the attempt was a noble one, almost everything about Tennis World Tour falls flat, from clunky controls to uninspiring gameplay and lackluster audio and visuals. With no solid foundation (other than perhaps the Top Spin series), Breakpoint Studios sought to make a more realistic modern tennis game. Tennis, on the other hand, doesn't get this same attention, and it's perhaps usually recognized in video game form through the Mario games or in Wii Sports. One way or the other, sports games are action-packed, glitzy and prolific enough to be two out of the only three games the kids played. How could someone, even a child, be so vague while still using a direct article? After further inquiry, I figured out this could mean a few things: They were either playing a Call of Duty title, Madden or NBA 2K. The most notable (and pertinent) would be, "playing the game." This flummoxed me when I first heard it. This would breed a host of responses, including watching their siblings to hanging out with friends. When I was teaching middle schoolers a few years back, I'd frequently ask them what they did the prior night.
